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1. What is Fantasy College Football?
This is your chance to be the head coach of your own college football team. You will draft your own team
and then decide who sits and who plays. The statistics for each of your players in real life will go towards your
team and determine whether you win or lose. Compete in an online community against other owners and see if you
have what it takes to win the National Championship.
2. Creating Your Team
You will have two options when creating a team. You can create either a free team or pay team. Every owner can create up to 10 free teams and an unlimited number of pay teams. There are no prizes for free teams. Pay teams will be eligible for division prizes, playoff prizes, and overall prizes. The
table below breaks down the differences between free and pay teams.
| |
Free |
Pay |
| List Draft |
X |
X |
| Live Draft |
X |
X |
| Regular Season |
X |
X |
| Playoffs |
X |
X |
| National Championship |
X |
X |
| Prizes |
|
X |
3. Creating/Joining A League
After creating your team you will need to either create a league that others can join, join an existing league, or specify the type of league you wish to compete in and the system will automatically place your team in a league on your specified draft date. Below are the options for becoming part of a league.
Leauge Type - You have the option of specifying automatic or manual. If you specify automatic the system will join your team to a league based on the options you select on the draft date you specify.
Automatic league options
Conference - Select the type of conference you want to be in which dictates what players will be available for you to draft. If you select an individual conference only players from that conference will be available to all teams in your league. Selecting BCS will have only players from the BCS conferences plus Notre Dame. Selecting All will have all players from all teams.
Draft Style - Here you can specify list or live draft. The differences on the two can be found below under drafting your team. If you select a list draft your team will be joined to a list draft league on the date you specify in the next option. If you select a live draft your team will be joined to a live draft league on the morning of the day the live draft is to run.
Draft Date - This is where you specify the date you would like to draft. Selecting any will place your team in the next available draft with the soonest being the next day. If you wish to force a draft on a certain day select that day. Selecting any does not guarantee your team will draft on the next day.
Manual league options
League Name - The name that the league will go by.
Draft Type - The draft type can be either list or live. More on drafts can be found below.
Access - This can be public or private. Anyone can join a public league while private leagues require a password.
Draft Date - The date and time that your league's draft will take place. If a live draft is not filled the day before the live draft is to run it will automatically be filled with other available teams.
Conference - This can be either ALL, BCS, or an individual conference. This will determine what players will be available in the league's player pool. ALL will draw from all available players, BCS will draw from only teams in BCS conferences, and an individaul conference will draw only from a certain conference.
Teams - This is the number of owners that will be participating in your league. This number is dependant on the conference option selected above. A breakdown of what is available can be found in the conferences table below.
Divisions - This is the number of divisions your league will be divided into. Leagues with 7 or less participants will have 1 division and leagues with 8 or more participants will have 2 divisions. The divisions will be randomly assigned just prior to drafting.
Division Name(s) - This is the name of the division or divisions.
4. Available Conferences
The following conference options will be available for each league. The number of teams each conference will support is also listed.
| Conference |
Teams |
| All Conferences & Teams |
20,10 |
| BCS (ACC,Big East,Big Ten,Big 12,Pac 10,SEC,ND) |
20,10 |
| ACC |
6,4 |
| Big East |
4 |
| Big Ten |
8,6,4 |
| Big 12 |
6,4 |
| CUSA |
8,6,4 |
| MAC |
8,6,4 |
| MWC |
6,4 |
| Pac 10 |
6,4 |
| SEC |
8,6,4 |
| Sun Belt |
4 |
| WAC |
6,4 |
5. Drafting Your Team - General Information
The draft order for your league will be determined randomly just prior to the start of the draft. Your draft position will be reversed each round. So, if you draft first in the first round you would draft last in the 2nd round, first in the 3rd round, last in the 4th round, etc.
6. Drafting Your Team - List Draft
For list drafts every owner in the league will configure a draft list. When it becomes your turn in the draft to select a player the system will automatically award you the highest ranked player on your list still available. If the highest ranked player on your list plays a position that you already have (plus one reserve for RBs and WRs) and not all starting positions are filled the system will select the next highest ranked player on your list still available. If your roster already includes the maximum number of roster spots at a certain position the system will also not select that player.
7. Drafting Your Team - Live Draft
A live draft league will lock the day the draft is to run so you may not leave a live draft league on the day it is to run. You must leave a live draft league the day before it is to run or you will be locked into it. If a live draft league is not full it will automatically be filled by either joining leagues or adding players that have selected automatic as their league type. The number of players in a league may be reduced if not enough players are available to pull from. If two leagues are joined the league that was more full will become the new league name for the league. If both had the same number of teams the league that was created first will become the new name of the league.
Live drafts have the option to configure a draft list like list drafts do. If you are not able to make it to the live draft the system will use your list to automatically select players for you based on the same guidelines as a list draft. During the live draft your displayed draft list will be in the order of your pre-configured draft list. In a live draft you will have the option to use a flash application that will be available to launch on your team page approximately 1 hour prior to the start of your draft. You will also have the option to use an html version of the draft. During a live draft each owner will have 90 seconds to make their selection. If an owner does not make a selection the system will automatically make the selection for them and they will be set on auto-pick. Auto-pick will take approximately 10 seconds to make a selection from that time forward unless the player comes into the draft and turns off the auto-pick.
8. Rosters
Each team can carry a maximum of 16 players. A teams starting lineup each week will consist of 8 players. To make up the 8 players a roster will include the following:
- 1 Quarterback
- 1 Kicker
- 1 Defense
plus, one of the following combinations:
- 2 RBs, 2 WRs, 1 TE
- 2 RBs, 1 WR, 2 TEs
- 3 RBs, 0 WR, 2 TEs
- 1 RB, 4 WRs, 0 TE
- 1 RB, 3 WRs, 1 TEs
- 1 RB, 2 WRs, 2 TE
- 0 RBs, 5 WRs, 0 TEs
- 0 RBs, 4 WRs, 1 TE
- 0 RBs, 3 WRs, 2 TE
The standard number of players at each position used as the guide to filling a roster in list drafts is 1 QB, 2 RBs, 2 WRs, 1 TE, 1 K, and 1 Defense.
The maximum number of players at each position are 3 QBs, 5 RBs, 6 WRs, 3 TEs, 3 Ks, and 3 Defenses. Every team will be guaranteed to draft 1 defense in the draft. If there are 3 teams in the draft that do not have a defense and there are only 3 defenses left no other team will be able to select a defense besides the ones without defenses.
There will be a handful of players that will have an undroppable designation. These players will not be able to be dropped to waivers unless they incur a serious injury that will put them out for the majority of the remaining season. These designations will be solely at the discretion of Virtual Sports, Inc.
9. Scoring
Offensive points are awarded to a player based on the following table:
| Passing TDs |
4 |
| 20 Passing Yards |
1 |
| Ints Thrown |
-4 |
| Rushing/Receiving TDs |
6 |
| 10 Rushing/Receiving Yards |
1 |
| Special Teams/Defensive TDs |
6 |
| 2 Pt Conversion Passing/Rushing/Receiving/Returns |
2 |
| Field Goal 0-39 yards |
3 |
| Field Goal 40-49 yards |
4 |
| Field Goal 50+ yards |
5 |
| Extra Point |
1 |
Defensive points are awarded to each defense based on the following table:
| Special Teams/Defensive TDs |
6 |
| Interceptions |
3 |
| Fumble Recoveries |
3 |
| Sacks |
1 |
| Safeties |
2 |
| Shutout |
10 |
| 2 Pt Conversion Returns |
2 |
| 2-6 Points Against |
7 |
| 7-13 Points Against |
4 |
| 14-20 Points Against |
1 |
| 21-27 Points Against |
0 |
| 28-34 Points Against |
-1 |
| 35+ Points Against |
-4 |
| 0-49 Rushing Yards Allowed |
7 |
| 50-99 Rushing Yards Allowed |
4 |
| 100-124 Rushing Yards Allowed |
0 |
| 125-149 Rushing Yards Allowed |
-1 |
| 150+ Rushing Yards Allowed |
-4 |
| 0-74 Passing Yards Allowed |
7 |
| 75-149 Passing Yards Allowed |
4 |
| 150-224 Passing Yards Allowed |
0 |
| 225-299 Passing Yards Allowed |
-1 |
| 300+ Passing Yards Allowed |
-4 |
If a player/team is playing against a non-division IA team then the positive points are multiplied by 0.75 and rounded to the nearest whole number.
10. Head-to-Head Matchups
Each week you will be paired up against an opponent in a head-to-head matchup. The points your team generates will be compared against your opponents points and the team with the highest points will be given a win and the other team a loss. There will be no ties. Ties in head-to-head
matchups will be broken by the following criteria in this exact order:
1.Most starters on teams that win in real life.
2.Team with highest scoring defense.
3.Home Team (designated by the bottom team in the matchup)
11. Schedule
Each week will consist of games that run from Tuesday-Monday unless otherwise indicated. Here is a look at the weekly schedule:
Week 1 - 08/26/08 to 09/01/08
Week 2 - 09/02/08 to 09/08/08
Week 3 - 09/09/08 to 09/15/08
Week 4 - 09/16/08 to 09/22/08
Week 5 - 09/23/08 to 09/29/08
Week 6 - 09/30/08 to 10/06/08
Week 7 - 10/07/08 to 10/13/08
Week 8 - 10/14/08 to 10/20/08
Week 9 - 10/21/08 to 10/27/08
Week 10 - 10/28/08 to 11/03/08
Week 11 - 11/04/08 to 11/10/08
Week 12 - 11/11/08 to 11/17/08
Week 13 - 11/18/08 to 11/24/08
Week 14 - 11/25/08 to 12/01/08
Week 15 - 12/02/08 to 12/08/08
Week 16 - Bowl Games
The number of teams in your league will determine how long the regular season will last and when playoffs will begin. Here is a breakdown:
| Teams(In Playoffs) |
Regular Season |
Playoffs (Pay Only) |
| 4(2) |
Week 1 to Week 11 |
Week 12 |
| 6(2) |
Week 1 to Week 11 |
Week 12 |
| 8(4) |
Week 1 to Week 10 |
Week 11 & Week 12 |
| 10(4) |
Week 1 to Week 10 |
Week 11 & Week 12 |
| 20(8) |
Week 1 to Week 9 |
Week 10, Week 11, & Week 12 |
20 Team Playoff Schedule
| 1st Round |
2nd Round |
3rd Round |
| Game 1 - 8 at 1 |
Game 11 - Gm 1 winner vs Gm 2 winner |
For 1st/2nd - Gm 11 winner vs Gm 12 winner |
| Game 2 - 5 at 4 |
Game 12 - Gm 3 winner vs Gm 4 winner |
For 3rd/4th - Gm 11 loser vs Gm 12 loser |
| Game 3 - 7 at 2 |
Game 13 - Gm 1 loser vs Gm 2 loser |
For 5th/6th - Gm 13 winner vs Gm 14 winner |
| Game 4 - 6 at 3 |
Game 14 - Gm 3 loser vs Gm 4 loser |
For 7th/8th - Gm 13 loser vs Gm 14 loser |
| |
|
|
| Game 5 - 16 at 9 |
Game 15 - Gm 5 winner vs Gm 6 winner |
For 9th/10th - Gm 15 winner vs Gm 16 winner |
| Game 6 - 13 at 12 |
Game 16 - Gm 7 winner vs Gm 8 winner |
For 11th/12th - Gm 15 loser vs Gm 16 loser |
| Game 7 - 15 at 10 |
Game 17 - Gm 5 loser vs Gm 6 loser |
For 13th/14th - Gm 17 winner vs Gm 18 winner |
| Game 8 - 14 at 11 |
Game 18 - Gm 7 loser vs Gm 8 loser |
For 15th/16th - Gm 17 loser vs Gm 18 loser |
| Game 9 - 20 at 17 |
For 17th/18th - Gm 9 winner vs Gm 10 winner |
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| Game 10 - 19 at 18 |
For 19th/20th - Gm 9 loser vs Gm 10 loser |
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10 Team Playoff Schedule
| 1st Round |
2nd Round |
| Game 1 - 4 at 1 |
For 1st/2nd - Gm 1 winner vs Gm 2 winner |
| Game 2 - 3 at 2 |
For 3rd/4th - Gm 1 loser vs Gm 2 loser |
| |
|
| Game 3 - 8 at 5 |
For 5th/6th - Gm 3 winner vs Gm 4 loser |
| Game 4 - 7 at 6 |
For 7th/8th - Gm 3 loser vs Gm 4 loser |
| For 9th/10th - 9 at 10 |
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8 Team Playoff Schedule
| 1st Round |
2nd Round |
| Game 1 - 4 at 1 |
For 1st/2nd - Gm 1 winner vs Gm 2 winner |
| Game 2 - 3 at 2 |
For 3rd/4th - Gm 1 loser vs Gm 2 loser |
| |
|
| Game 3 - 8 at 5 |
For 5th/6th - Gm 3 winner vs Gm 4 loser |
| Game 4 - 7 at 6 |
For 7th/8th - Gm 3 loser vs Gm 4 loser |
6 Team Playoff Schedule
| 1st Round |
| For 1st/2nd - 2 at 1 |
| |
| For 3rd/4th - 4 at 3 |
| For 5th/6th - 6 at 5 |
4 Team Playoff Schedule
| 1st Round |
| For 1st/2nd - 2 at 1 |
| |
| For 3rd/4th - 4 at 3 |
Every team that wins their league's playoff will advance to the National Championship round. The National Championship round will be Week 13, Week 14, Week 15, & Week 16.
12. Weekly Play
Players become locked into the starting lineup one hour prior to kickoff of their game. For example, if you have a quarterback in your starting lineup that plays on Saturday at 3:30pm that quarterback will become locked
at your quarterback position at 2:30pm and another quarterback will not be able to be substituted into the lineup anymore. The locked quarterback will then become your starting quarterback for the week.
13. Waivers
Players dropped from other teams and new players added to the player pool will first go onto waivers. They will not clear waivers until the upcoming Wednesday morning at 6:00am EST. Players being added to the player pool for an upcoming Wednesday will be added by Tuesday morning at 6:00am EST. Any team can place a claim on a player that is on waivers but
that team must make room on their team by either designating a player to be dropped if they receive the player from waivers or by having an open space available on their roster. If 2 teams place a claim on the same player on waivers the team that receives the player is determined by the teams position on the waiver list. A teams initial position on the waiver list is determined
by the order in which they drafted. The first round draft order will be reversed for the initial waiver position so that the team that drafted last in the first round will get waiver position 1. If a team uses their waiver position to claim a player off waivers they will drop to the last spot on the waiver list.
14. Trades
The last day to propose a trade is the day before week 10 starts. Once a trade is proposed, the player the trade is proposed to will have 3 days to accept the trade. If the trade is accepted players in the league will have 2 days to protest the trade. If the trade is approved it will process after 3 days of being accepted by the second player. Players involved in trades will enter their new teams roster on the bench. If they have already played their game for the week they will not be able to be inserted into the starting lineup until the following week. Trades are subject to the approval of fairness by Virtual Sports, Inc. and Virtual Sports, Inc. will be the final determining factor.
15. Dropping Players
The last day to drop players is the day before week 10 starts. Teams will be unable to drop players after this day. After the deadline you will only be able to pickup or claim players off of waivers into your 16 man roster and you will only be able to do this if you have less than 16 players on your roster.
16. Division Winners and Playoff Seedings
No matter how many divisions a league has the overall regular season league winner will be determined by overall record. Ties will be broken in the following order:
1. Head-to-head record (for multiple team tie every team tied must have played each other the same number of times)
2. Total points for
3. Total real life record of starting players each week
4. Total defensive points for
5. Total quarterback points for
6. Total running back points for
7. Total wide receiver points for
8. Total tight end points for
9. Total kicker points for
10. Coin toss
In 1 division leagues the playoff qualifiers and seedings will follow the above format with overall record and ties being determined as above.
Two division leagues will have the two division winners as the 1 and 2 seeds and the remaining qualifiers will be wildcards coming from either division. Ties for division winners will be broken by the above criteria. The 1 and 2 seed will be determined by overall record and ties will be broken by the above criteria. Wildcards will be selected based on overall record and ties will be broken by the above criteria.
17. National Championship Round
The National Championship round will run similar to how a single head-to-head week works except that you will be competing against every team who qualified for the Championship instead of against a single team. You will have the option to lock in 1 player/team defense at each of the 8 positions on your team in either week 13, week 14, week 15, or week 16. If you start a player at a position in week 13 you will receive the points that player accumulates for the week but you will not be able to start a player at that position in weeks 14, 15, or 16. For instance, if you have a quarterback who happens to have games in weeks 13, 14, 15, and 16 and you choose to use that quarterback in week 13 you will only get the points that
player accumulates in week 13 and your quarterback position will be locked for the remainder of the National Championship round. You could instead opt to not have a quarterback in week 13 and instead start that quarterback in week 14 and you would receive the points he accumulates in week 14 and again the position would then be locked for the remainder of the Championship round and no points would be accumulated for weeks 15 and 16 at quarterback.
National Championship Formula - The points each team accumulates in the National Championship round will be multiplied by a power rating to even the playing between the differences in conferences.
18. Prizes
First place prize for winning the National Championship is:
- Sony 40" Bravia LCD HDTV
- Engraved Trophy
- Free pay entry next year.
Second place prize in the National Championship round is:
- Choice of XBOX 360 Elite, Playstion 3 80GB, or Nintendo Wii Bundle
- Engraved Trophy
- Free pay entry next year.
Third place prize in the National Championship round is:
- Slingbox Pro
- Engraved Trophy
- Free pay entry next year.
Division playoff winners will receive:
- Engraved Trophy
- Free pay entry next year.
Regular Season winners will receive:
- Free pay entry next year.
* - Each team you own may only qualify you for a maximum of one free pay entry next year. Only pay teams will receive prizes.
** - Only pay teams are eligible for the prizes but a pay team will compete against all teams including both pay and free.
19. Costs
- Single pay team is $19.95.
- Two pay teams are $34.95.
- Three pay teams are $44.95.
- Five pay teams are $49.95.
* - An owner can not have more than one pay team in any one league.
20. Stat Adjustments
Support Team can be mailed through Virtual Sports mail to dispute any stat discrepencies. Virtual Sports, Inc. will make the final determination on any stat rulings.
21. Filler Teams
Any leagues that do not have enough teams in them on their draft day can have their leagues filled with filler teams if they can not be combined with other leagues to fill.
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